Thursday, August 29, 2013

OEW4: Copperopolis, CA - Oct 19th - 20th




greece paintball game 

OEW4: This year event will be hosted by Calaveras Tactical. OEW4 will take place in Copperopolis, CA at an undisclosed location.
It will be capped at 100 players, and players must arrive no latter than 8am Saturday Oct 19th , because players will need guidance to access the location.
More details will be provided to registered players on direction 3 days before the event.

Game $50: Saturday Oct 19th
- Free camping
- Game starts at 10am and ends at 6pm
- Bring your own paint event

Rental: $50
- MKP2/468

Tactical Course $50: Sunday Oct 20th
- Instruct by Calaveras Tactical
- Class starts at 10am - 2pm

What you will learn:
 -Use of cover
- Moving off line of attack and how to respond to ambush
- "Slicing the pie" and limited penetration
- Basic elements of room entry
- Hand signals and communications
- Brief introduction to vehicles

Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

Free Mag-Fed Packages







 

RAP4 is proud to announce three amazing ready-to-play magfed packages! We know how the main barrier to getting into magfed play was the prohibitive cost of magazines...so we created our amazingly inexpensive DMags to both increase the quality of magfed gear and reduce the price of buying a full load of mags. Now, we've put 10 DMag magazines and a Strikeforce tactical vest to haul them, into each of our exciting new packages.

Our Tacamo MKP-II DMag Magazine Fed Conversion Kit is the bridge you need to get into magfed paintball. Order it configured for the Tippmann marker you already have, and you'll be able to use your Tippmann's internals along with the barrel, stock, and other accessories you already own. The kit comes ready to install...and for a limited time, now comes with the Ready-to-Play Package that includes ten brand new, Made in USA DMags and a Strikeforce tactical vest!

Some players wisely want a standalone magfed marker so they can get into magfed games without switching any parts around. This way, their existing marker becomes their backup...as they charge boldly into the brave new world of magfed paintball with a marker that is truly as real as it gets.

For these players, we offer the Tippmann Phenom Magfed Paintball Gun that comes already outfitted with the Tacamo MKP-II Magfed Conversion Kit. With the reliable internal workings of a Tippmann Phenom, inside the exciting magfed body of the Tacamo MK-II Magfed Conversion Kit, you have the best of both worlds...right out of the box. Also in that box, for a limited time, is the rest of the Ready-to-Play Package: ten free DMag magazines, and a Strikeforce tactical vest!

Players who need to get truly tactical right from the start should seriously consider the Tippmann Phenom Magfed Paintball Gun with DMags and Carbine Stock, which utilizes Tippmann Phenom internals inside the MKP-II magfed body...and comes with a multi-position collapsible stock. You can increase your accuracy when you brace your magfed gun against your shoulder; you can track moving targets much more effectively, too, and nothing is more realistic than this military-style collapsible stock on your new magfed paintball gun. Its multi-position collapsing design lets you select the perfect length whether playing in a thin shirt or thick coat, with a tactical vest or without. That's why real operators use this style stock in combat right now...and why we include it, along with the full Ready-to-Play Package (of 10 DMags and a Strikeforce vest), with this exciting marker.

Whatever you need...however you play...you'll be ready for action with the 10 DMag magazines and Strikeforce vest in these Ready-to-Play Packages. But hurry, because this offer is for a limited time only.

Real Action Paintball - As Real as it Gets!
Getting into magfed paintball has never been easier. We've eliminated the #1 concern for magfed players: the high cost of magazines. That's where our revolutionary DMags come in - they're inexpensive to buy, inexpensive to rebuild if damaged, are MADE in the USA to ensure quality and durability...and now RAP4 is giving out FREE 10-packs of DMag magazines and a Strikeforce tactical vest with these awesome magfed packages!
Tacamo MKP-II DMag™ Magazine Fed Conversion Kit for Tippmann® X7® Phenom
Tacamo MKP-II DMag™ Magazine Fed Conversion
$218.90  $159.95
With this conversion kit, all you have to do is plug and play to convert your Phenom to magfed...and with 10 free DMags and a Strikeforce tactical vest, you'll be all set with spare magazines!.
Tippmann Phenom Mag Fed Paintball 

Gun With DMag
Tacamo MKP-II DMag™ PK1
$523.85  $399.95
This package comes with everything you need to get into magfed right away - that means a Phenom already set up for magfed use inside an MKP-II body, and a FREE 10-pack of DMag magazines. It even includes a FREE Strikeforce vest!
Tippmann Phenom Mag Fed Paintball Gun With 

DMag and Carbine Stock
Tacamo MKP-II DMag™ PK2
$553.85 $429.95
Want to get truly tactical with magfed? This package includes a collapsible carbine stock for the tactical edge...plus a FREE 10-pack of DMag magazines and a FREE Strikeforce vest!

DMAG - Made In U.S.A

dmag made in usa 

RAP4 wants you to be well armed, well taken care of...and absolutely confident in your gear. That's why we make all of our DMags with pride right here in the United States, using a patent design that is a marvel of simplicity. And to make sure you have enough of them when you need fresh magazines most, we've put together some 10-mag packages for you...at about the cost of two of our competitors' magazines.

DMags are marvels of simple engineering, ease of use, and aesthetics. Their exteriors are designed to look like the high capacity magazines familiar on modern large-caliber combat weapons, while their interiors are engineered to provide the most reliable, repeatable performance possible...while minimizing weight and cost.

While other magazines use the last generation's technology of a u-shaped, curved track through which the paint is pushed by a long spring, DMags have twin, straight wells for the paint. This reduces drag and eliminates spring binding for superior performance and higher feeding rates. Plus, each column of paint is completely independent, so if your magazine is damaged on one side, odds are it'll work fine from the other side as you blast your way out of a tough spot.

Competing magazines are generally made of metal or chunky plastic, which adds weight and a lot of cost...without adding any significant strength. Our DMags are made out of resilient polymer similar to that used in manufacturing AK and M4 magazines, meaning that our DMags are as durable as those modern military magazines. Who needs the cost and weight of metal?

Competing magazines come with premium prices that don't reflect any significant performance gain. The low price point of DMags - $58.95 for a 10-pack of either 14 or 20 round mags - makes them accessible in large quantity to everyone. Never again will you have to choose between buying paint or the magazines to load it. Never again will you have to carry a pod to reload your mags during a firefight. Never again will you spend more time hunting for dropped magazines than shooting - if you drop a DMag somewhere in a big game, just let it go...they cost about the same as a good pod.

And whoever finds it can use it in their DMag-ready paintball gun, because odds are that DMag will survive the fight just fine.

DMags are tough. They're inexpensive. Let your opponents baby their expensive, finicky magazines, while you load ten DMags onto your vest for less than the cost of one case of entry level field paint.

Then you can experience the mag-fed revolution with the most realistic, durable, and reliable equipment available.

Real Action Paintball - As Real as it Gets!

FREE Dmag Magazines and FREE Vest Packages

 


Getting into magfed paintball has never been easier. We’ve eliminated the #1 concern for magfed players: the high cost of magazines. That's where our revolutionary DMags come in—they’re inexpensive to buy, inexpensive to rebuild if damaged, are MADE in the USA to ensure quality and durability...and now RAP4 is giving out FREE 10-packs of DMag magazines and a Strikeforce tactical vest with these awesome magfed packages!
Tacamo MKP-II DMag™ Magazine Fed Conversion Kit for Tippmann® X7® Phenom
Tacamo MKP-II DMag™ Magazine Fed Conversion
$218.90  $159.95
With this conversion kit, all you have to do is plug and play to convert your Phenom to magfed...and with 10 free DMags and a Strikeforce tactical vest, you’ll be all set with spare magazines!.
Tippmann Phenom Mag Fed Paintball 

Gun With DMag
Tacamo MKP-II DMag™ PK1
$523.85  $399.95
This package comes with everything you need to get into magfed right away—that means a Phenom already set up for magfed use inside an MKP-II body, and a FREE 10-pack of DMag magazines. It even includes a FREE Strikeforce vest!
Tippmann Phenom Mag Fed Paintball Gun With 

DMag and Carbine Stock
Tacamo MKP-II DMag™ PK2
$553.85 $429.95
Want to get truly tactical with magfed? This package includes a collapsible carbine stock for the tactical edge...plus a FREE 10-pack of DMag magazines and a FREE Strikeforce vest!

Wednesday, August 21, 2013

DMAG - Made Tough

 

 RAP4 is proud that our revolutionary DMags are the most authentic way to load your paintball gun...and that their authenticity extends to the revolutionary way you can treat them: like a pod. Like an almost disposable piece of equipment. Like an inexpensive tool for getting yourself out of a sticky situation. But mostly, the same way soldiers treat their M4 magazines under fire: with utter confidence in their function and indifference to the magazine's fate.

After emptying a pod into your hopper, you chuck it. Pods are cheap. They're durable. You can come back for them, and if you lose one, you don't mind too badly. When soldiers swap out an empty magazine, they make minimal effort to retain the empty. But paintball magazines have never been that way: they're expensive, can be finicky if dropped in the dirt, and you definitely take the time to slip empties back into your vest...even if it means staying out of the fight while fiddling with your pouches.

That's the old way to play paintball...and no way to fight a mag-fed battle.

The new way: treat your DMags like pods - drop 'em when they're empty. Throw 'em to teammates. Focus on destroying your opponent, not retaining your DMag, because they're tough as nails and inexpensive to replace if you lose or somehow break one.

A 10-pack of DMags costs only $58.95 right now - $5.90 each. That amazing price point allows you to carry a vest full of mags, and discard them like pods. If one becomes damaged, you can rebuild it with inexpensive spare parts (available directly from RAP4) or use its parts to repair other DMags.

Each DMag is designed to offer two perfectly vertical columns of paint with spring-loaded followers that push the paint into your chamber and hold it there. The vertical column is the most reliable design, and the constant pressure holding the ball in place prevents chopping, dry firing, and other problems. It also makes the DMags perfectly silent - unlike noisy, bulky, unrealistic hoppers.

DMags work in all paintball guns set up to accept DMags, so your DMags will work perfectly in your teammates' DMag guns. The next time you're pinned down and someone runs out of ammo, throw 'em one of your DMags and they can lay cover fire while you advance.

That's how soldiers help each other out under fire, and now, you can do it too without a second thought.

Soldiers don't worry about their empty magazines until after the engagement, either - then they pick 'em up if they're able. They don't lose sleep over a lost or damaged magazine. They freely circulate magazines among team members so everyone stays in the fight.

And with DMags, so can you. DMags empower you to train as you're going to fight...and keep your paintball games truly as real as it gets!

Real Action Paintball - As Real as it Gets!

Wednesday, August 14, 2013

Team Lock Down Terrorize The Field With 250 Rounds Box Mag



 

Real Action Paintball is proud to bring you along for the action as Finch of team Lock Down field-tests an MKP-II with the Lok Bolt. On a hardscrabble field with spools and hay bales, loose rocks and unforgiving opponents, he slides off the MKP-II's barrel bag and opens up with barrage after barrage. We've got the helmet cam footage of the action, starring Finch and his MKP-II.

We told him to pay special attention to the Lok-Bolt, and to charge into the games right alongside players with traditional high-capacity motorized loaders and electronic "eyes" in their markers - the kind of gear carried by lots of your opponents in open play and big games - to see how the all-mechanical MKP-II with is Lok Bolt and DMags fairs in real world competition.

The results are surprising...to those who've never had the guts to play magfed against traditional semis.

Not only did Finch hold his own with the MKP-II, he coached a few players in finer CQB tactics and orchestrated some major offensive pushes...all the while shooting strings of frighteningly accurate paint from his MKP-II.

To cover his team, he staged a few magazines on hay bales and swapped them out as fast as he could empty them, just like soldiers do when covering their squads in combat. When he needed a spare mag, he called for one from a teammate, who chucked it through the air right at Finch...who caught it, installed it, and kept right on going.

The Lok Bolt kept his bolt from slamming shut on a partially seated paintball during his fastest strings of fire, even when he used the Gen4 Box Magazine with Nautilus Drive. The springs in his DMags, and the motorized feeding system in the Box Magazine, kept a steady stream of paint properly inserted in his chamber...and held the balls there under constant pressure so they wouldn't roll out of alignment.

The Lok Bolt sensed that paint, allowing the bolt to close and fire the MKP-II each time Finch needed to send a round downrange. Between shots, the Lok Bolt mechanism - a purely mechanical device that has no batteries or other failure-prone parts - ensured that the bolt couldn't return forwards until a fresh ball was safely seated in the chamber again.

Finch put the MKP-II and its Lok Bolt through some pretty hard use with both the DMags and the Box Magazine, without a hitch. Check out his game footage, and you'll see a man with lots of talent and experience operating in his element, his mind on everything but his gun.

Because his MKP-II with Lok Bolt worked, every shot, every time. That's the kind of reliability you should demand from your gear, too.

Real Action Paintball - As Real as it Gets!

468: Thousands of Rounds

 

RAP4 is proud to announce that not a single 468 loaned out during OK D-Day came back with chopped paint evident in the chamber. Despite the humidity, thousands of rounds, and some brutal play in downpours and sweltering forests, the 468s simply, reliably worked.

How they worked was something altogether new for many players who, like most magfed converts, came to the format familiar with traditional hopper-fed paintball gun designs. The 468 took a bit of getting used to, because it is designed as a 1:1 ergonomic, aesthetic, and functional reproduction of the M4/M16 family of battle rifles. The feedback we received was very interesting - rave reviews from those who embraced the 468 as the most authentic reproduction of a combat rifle available...

...and confusion from those who didn't quite know what to expect of the gun designed to functionally reproduce a battle rifle instead of a traditional paintball gun.

Here's what we learned at OK D-Day...so that when you loan your 468 to a friend (or receive your first magfed marker), you can tell them exactly what to expect.

The DMags feature twin stacks of paint in perfectly vertical columns, so there is no u-shaped track to slow down the feeding rate or make cleaning difficult. This means the 20 round DMags each feature twin stacks of 10 rounds. The 14 round DMags feature twin stacks of 7. This is far less paint than a hopper holds...and right around the realistic number of shots you get from a military-issue magazine before you would swap it out, lest your rifle run dry in combat. That realistic count keeps magfed paintball from involving the "who can buy more paint" contest you find with unrealistic, high rate of fire electronic markers...and keeps things as real as it gets.

The LOK Bolt in the 468, and in many of our MKP and T68 models, is a purely mechanical means of keeping the bolt from chopping partially seated paint or bursting swollen, moisture-compromised paint. If you pull the trigger on an empty chamber, as when losing count of your shots, on a too-soft-to-shoot paintball, or on an only-partially-seated ball, the LOK Bolt holds the bolt open...just like on a combat-issue M4/M16 that ran dry or jammed. And just like on that rifle, after inserting a fresh DMag, you'll have to charge the 468 with the charging handle. This keeps even the reloading and jam clearing sequences as real as it gets, further enhancing the 468's utility as a training arm for the world's top soldiers...and further distinguishing it from traditional, less realistic paintball guns.

Be sure to push the magazines in firmly - slap them if you want to be sure they lock into place when battle conditions are too loud to hear the click. The 468 benefits from this same standard military procedure, meaning that you can train in gun handling, reloading, and chamber clearing, exactly the way you'll fight. That's as real as it gets.