Friday, September 28, 2012

3 REASONS NOT TO MISS OPERATION END WAR 3

Reason #1: Be the first to test and get your hands on the latest RAP468 and USMG Gear
Reason #2: Each player will get a cool team patch
Reason #3: Win a trophy to take home
And oh YES!!! FREE RENTAL
Who will you fight for? - Operation End War: Story and Missions - Operation End War: Meet the Generals - Operation End War: CA, September 29-30 More information: http://www.operationendwar.com

Monday, September 24, 2012

Operation End War 3: Battle Is Drawing Near Sept 29th

The battle is drawing near, and Real Action Paintball wants to make sure you're swept up in it. On September 29th, Albanian forces of the Albanian Invasion Movement (AIM) will sweep into Orino, Greece, and battle the defending Greek Ultra-Nationalists (GUN) in an unprecedented land-grab...in Operation: End War 3, this year's hottest mag-fed-only scenario game! Their first challengers sweep across the border from Albania on September 29th, and you'd better be locked and loaded regardless of whose side you're on. With missions that include demolitions and reconnaissance, targeted operations and broad campaigns, Operation: End War 3 will have you reloading just as fast as you can swap magazines. Operation: End War 3 is a mag-fed-only game, meaning that you can only use your magazine-fed, mil-sim marker. Don't have one? No worries - RAP4 has a terrific rental package that includes a cutting-edge MKV marker, several spare magazines, and a magazine carrier. Once you come to appreciate the MKV's effectiveness in battle, you can buy the marker for a steep discount only available at the event. Then bring it back to your home field and show your friends the excitement of the hot new mag-fed paintball format. How good of a marksman are you? How good are you at running small group maneuvers, and working with a team? You'll find out at Operation: End War 3, and if you're good enough, you can turn the tide for your team. But first, make sure we're holding a spot for you by registering here: http://www.operationendwar.com Event: Operation: End War 3 Dates: September 29-30 Field: The Paintball Zone Location: Near Waterford, California We'll see you at the field. Real Action Paintball - As Real as it Gets! Who will you fight for? - Operation End War: Story and Missions - Operation End War: Meet the Generals - Operation End War: CA, September 29-30

Thursday, September 20, 2012

OEW3: Meet your Generals

OPERATION END WAR III General John Peterson ("JP") of The Albanian Invasion Movement (AIM) Loyal to Team - 1st MAGOS
BIO: John Peterson ("JP") is one of the leaders of 1st MAGOS, a MILSIM paintball team that consists of U.S Army and U.S. Marine operatives based out of Northern California. Peterson has participated in numerous paintball and Airsoft missions as well as participated in real world combat missions and training exercises that include Operation Desert Storm, Operation Desert Shield, Operation Team Spirit and CAX (Combined Arms Exercise) while serving active duty in the Marine Corps. He is the recipient of the National Defense medal, Good Conduct medal, Overseas deployment medal, a Meritorious Mast and Letter of Appreciation from the Commanding Officer of Marine Aviation Group 31. He is classroom trained and certified in terrorist counter measures, last riffle qualified as a Sharpshooter in the United States Marines, gas chamber qualified, open water scuba diving certified and vocationally skilled in Naval Aviation Electronics. Peterson has served his military and civilian duties domestically and abroad (40 countries) with his longest military sea service being in Japan and the Philippines for a period of one year. During his Airsoft and Paintball play, Peterson uses tactical military equipment that includes sophisticated comm, a BT TM-15, RAP4 T68, Tipmann US Army Alpha Black, RAM P99 Pistol, T68 Box Mag, etc. and commands the role of a Heavy Gunner, Sabre Rifleman and Squad Leader. Outside of Peterson's military background is Peterson's current professional background. He is the Vice President of Enterprise Technology at Barracuda Networks an Information Security company where he leads a global organization of Systems Engineers around the world as well as being the inventor of new technologies for the company. Throughout Peterson's career, he has been sought to consult with large enterprise corporations around the world, as well as the US Department of Defense and was instrumental in helping design the DoD's largest Firewall infrastructure for the Defense Information Systems Agency and NMCI (Navy & Marine Corps Intranet). OPERATION END WAR III General Robert Barnett of The Greek Ultra-Nationalists (GUN) Loyal to Team - A
BIO: Veteran United States Navy. General Building and General Engineering Contractor. Southern California native. Currently, reside in Temecula with wife, Nancy and "world's best dog" Wilson. We enjoy traveling in our motor home and exploring small towns on our scooters. Avid shooter; whether skeet, target, airsoft, or paintball. Appreciate team competition and a strong proponent of ethical sportsmanship. Enjoy playing woodsball at my family's private paintball field in northern San Diego County. Frequent bruises taught the value of good camouflage, situational awareness, and flexibility in tactics. Magazine-fed paintball is great fun. The use of limited paint and the reduced possibility of being hit by random spray dictates a game of strategy, awareness, and teamwork. Thrilled to be a member of AC Tactical at Operation End War.

Monday, September 17, 2012

OEW3: The Battle for Greece - Story and Missions

Operation: End War 3 - Story and Missions Greece 2016 The birthplace of democracy has become the center stage for a new world conflict. Albania and Greece are in a land dispute. Albania (a border nation to Greece, and believe part of Greece belong to them) plans an aggressive seizure before the scheduled operation. Enraged over their diminutive share of proposed land seizures under current EU and NATO negotiations, Albanian forces are prepared to march across the border in a series of strategic attacks, securing land they believe they are theirs. Operation: End War 3 takes place in the rural Greek town of Orino, approximately two miles from the Albanian border. Surrounded on three sides by Albanian land, Orino is situated on a political peninsula...and promises to be the first place weapons will be fired in the Greek multinational crisis. The Greek Ultra-Nationalists (GUN) have infiltrated Orino, and are prepared to fend off what they believe are foreign invaders. Supplied by a captured base, their unit of mercenaries and freedom-fighters will fight to maintain a sovereign Greek state - safe from the Albanians, safe from NATO, and safe from their own appeasing government. They seek to end this first advance as quickly and violently as possible to send a message to the EU nations currently squabbling that Greece will remain under Greek sovereignty. Forces of the Albanian Invasion Movement (AIM), acting without NATO support, are prepared to defy international law and take Orino in the name of Albania. Acting in haste, they must secure what land they can as soon as possible before NATO can react and stop their advance. Initial strike teams have been fast-roped into Orino via helicopter to begin securing the main highway for troop and supply transports into the area. They were met immediately with resistance. And so it begins: the battle for Greece, a conflict that threatens to spill across the region and plunge the world into another global conflict. Registration: Choose your side - and - join the fight 3 Sample missions (approximately 20 missions are prepared) Operation: Blow the Bridge! Situation: Albanian Invasion Movement (AIM) forces seek to seize all infrastructure to transport troops and supplies by land. Greek Ultra-Nationalists (GUN) must slow their advance and create choke points for a guerrilla resistance. Missions: GUN: Must secure the centrally located bridge and wrap each support post with the explosives. AIM: Secure the centrally located bridge before GUN forces can destroy it. Hold for (TIME) until opposing forces choose another target. Operation: Ambush the Transport! Situation: AIM forces have begun to supply the initial push with ammunition and explosives. GUN forces must stop the flow of supplies in order to dominate the area. Missions: GUN: Ambush and capture or destroy all supplies being transported. AIM: Transport as many supplies from location A to B as possible. A successful transport will count as a # of points. Do not let the supplies fall into enemy hands! Operation: Recon the Area! Situation: AIM forces need more intel on the location of GUN forces. Missions: GUN: Do not allow the enemy to compile data on your position! Intercept enemy recon units and destroy them before they are able to upload their recon photos to their command. Continue to fend off these teams for (TIME) until opposing forces choose another target. AIM: Using handheld military recon devices (smart phones), take photos of all three marked targets (red X's spray painted on walls) in the enemy compound and upload (text) them to the command unit (ref). AIM must get all three photos for mission success.

Wednesday, September 12, 2012

Operation End War 3: Tactical Challenge

When you're ready for a true tactical challenge, to test yourself against equally-armed opponents on challenging terrain where marksmanship and teamwork decide the winner, to see how good you really are...you're ready for Operation: End War. RAP4's third installment of this thrilling scenario series comes to The Paintball Zone near Waterford, California, the last weekend of September. Arrive early on the 29th and claim your camping spot in the parking area, then muster at the gear rental station to be issued a magazine-fed Tacamo MKV marker. The Operation: End Ward format allows only mag-fed markers in the game, so you'll have to bring your T68, Tacamo, or other mag-fed marker...or you can take advantage of the exciting rental package RAP4 puts together just for these scenarios! For $50, you'll be able to rent that mag-fed Tacamo MKV, three magazines, an air tank, and get air fills for the weekend. Then they'll show you how to use it, and even how to reload under fire just like military personnel around the world. You'll have twenty shots in each magazine, and be able to reload mags in the field as needed...but once you learn how to coordinate cover fire and make each shot count, you'll discover a whole new way to play milsim paintball. Operation: End War III follows a scenario that pits multiple teams against each other in storyline-related challenges, so your missions on the field directly affect what you get to do next, and how badly you beat your opponents. Sometimes you'll have to capture and defend a position; other times, search and destroy an installation. You won't know until word comes down through your chain of command, and then: it's time to lock and load. But only for those players hearty enough to muster at The Paintball Zone, and brave enough to try their hand at this true tactical challenge. When you discover the thrill of mag-fed paintball and want to take home that MKV Operation: End War rental package, you'll even get $100 off its purchase...which can completely offset your registration and rental fees! It's part of RAP4's mission to help players discover the heightened realism, challenge, and fun, of mag-fed paintball. Register: http://www.operationendwar.com Real Action Paintball - As Real as it Gets!

Monday, September 10, 2012

Tacamo MKV Ergo 1

RAP4 is proud to introduce the Tacamo MKV Ergo 1. The MKV Ergo 1 is one of the most ergonomic, and intensely customized, milsim markers available. Our engineers started designing this marker around our industry-leading MKV Mag-Fed Conversion Kit and Tippmann A-5 internals. Together, these rugged components combine to create the soul of this mag-fed marker, and allow it to operate, handle, and even look, just like a real duty-issue carbine. The interchangeable magazines hold paint under light spring pressure, pushing them into the chamber and holding them there to ensure proper function at even the highest cyclic rates...and to make sure you have a round in the chamber each time you pull the trigger. To give you maximum firepower, we include two magazines with each MKV Ergo 1, and a RAP4 Double Magazine Clamp - just like those used in the field right now - so that you can carry that spare magazine right there, barely an inch away from the chamber, ready to be swapped in at the push of the mag-release button. But the real story of the MKV Ergo is in the radically ergonomic styling that starts with the contoured rubber grips used on the pistol grip. We include an MKV Ergonomic Interface Trigger Guard that gives you a comfortable, two-finger gripping surface on the front of the trigger guard for controlling the muzzle and tracking moving targets while tucking your arms into your body for the tightest profile ever...which keeps you safe from incoming fire. Want to stretch your arms a little? The Mid Length Tactical RIS Handguard features four lengths of RIS rail, to which you can attach the (included!) RIS Vertical Grip. To make that handguard ergonomic and comfortable to hold - not to mention, providing snag-free service in thick brush - we thoughtfully include Stingray RIS Rail Covers. That handguard shrouds a 14" Recon Rifled Barrel that is crowned with an M177 Whisper Muzzle Brake. We don't want you to have to mess with bulky air tanks, or even with remote lines on the most ergonomic marker we've designed...so we put that air system right onto the MKV Ergo 1, concealed within a multi-position collapsible stock! The stock conceals your choice of onboard air source, including a 13ci 3000psi HPA tank, or a 5oz CO2 tank! The stock extends and collapses to accommodate your tactical vest or other bulky clothing, to provide a custom fit every time. Everything about the MKV Ergo 1 is custom, and designed for performance and your comfort!

Wednesday, September 5, 2012

Operation: End War III - Mission Brief

Operation: End War III is coming to The Paintball Zone near Waterford, CA, this September, and you need to be ready...because this mag-fed-only scenario paintball game is truly as real as it gets! RAP4 is working together with The Paintball Zone to put on a fast-paced milsim scenario that will truly test your tactical and teamwork skills. This is a mag-fed-only scenario game, meaning that only magazine-fed paintball markers will be allowed on the field. When you spot your opponents moving through the village, they'll be carrying equipment that is as near to combat-issue gear as you can get while still playing paintball! The look of their markers and other tactical gear will transport you into the milsim storyline of Operation: End War...and the magazine-fed marker in your hands will have the look, feel, and handling characteristics of combat-issue arms in use around the world. That also means that players will be limited to realistic ammunition counts of around twenty shots per magazine; that no one will have ugly, heavy hoppers ruining the aesthetic or giving an unfair advantage with unrealistic capacity; that you'll have to make every single shot count, and win by marksmanship and teamwork more than by slinging the largest paint budget! How good are you...really? Find out here, on September 29th and 30th. Our Operation: End War scenarios have proven so popular, that this is our third event in only two years. That success comes from the mag-fed fans who rush to our events and make them into newsworthy games. They use RAP4 battle simulation gear like paintball mines and hand grenades, wear tactical gear, and some even use throat mics to stealthily communicate while maneuvering through the brush. Is this the kind of realism and intensity you long for? The kind of adventure you've always wanted to have in paintball? Then there's only one place to be the last weekend in September: at The Paintball Zone for Operation: End War III! Limited camping is available in the parking lot, and while you can't have campfires, you can bring a cooler and self-contained cooking stove. Bring your friends and make a weekend of it. Rental packages are available for only $50 that include a magfed RAP4 marker, 3 magazines, a magazine pouch, tank, and air fills. More information: http://www.operationendwar.com Real Action Paintball - As Real as it Gets!

Monday, September 3, 2012

MKP Battle Rifle

Introducing the MKP Battle Rifle. This full-size battle rifle is built from Tippmann X7 internals installed within a Tacamo MKP Mag-Fed Conversion Kit, one of the hottest accessories in paintball! This body forms the receiver of the MKP Battle Rifle, and enables it to ditch that ugly hopper and use, instead, interchangeable spring-powered magazines. These mags push paint into the receiver under spring pressure, giving you the reliability - even at high cyclic rates - of a force-feed hopper, while enabling the MKP Battle Rifle to retain the look, feel, and even the balance of a true battle rifle. Each MKP Battle Rifle features an 18" Raptor Tactical Barrel crowned with a Whisper Muzzle Brake and enshrouded in a mid-length Tactical RIS Handguard that features four lengths of RIS rail for mounting virtually any mil-spec accessory...including the Micro Red Dot Sight, and RAP4 Tactical Flashlight that ship with each MKP Battle Rifle! To protect your hands, and encourage snag-free movement through thick brush and rugged terrain, we include Matador Rail Covers and Ergonomic Rail Covers that protect - and protect you from - sections of unused RIS rail. To help you get on target and accurately wield this full-size marker, we include a multi-position collapsible Magpul PTS MOE stock with a Solid Remote Line adapter that gives you a male remote line connector just forward of the stock. Extend it just so far as to give yourself a perfect, custom fit, hook up your remote line, and enjoy the ideal balance of this dramatic marker. From the muzzle brake to the collapsible stock, the MKP Battle Rifle is designed for rugged service and reliable accuracy.