Saturday, September 28, 2013

DMAG For The Mission

 
Real Action Paintball is proud to help you win in ways not previously possible...including a clever way you can utilize your DMags to complete your objectives. We recently rolled the Magfed Mobile out to Decay of Nations at SC Village, where players clamored for a chance to see our new PTR military-training marker, and see the latest accessories for the 468. What really blew them away was the revolutionary price point of the DMag, and what that empowered them to do on the field.

DMags represent a breakthrough in engineering that allows them to be tough, flexible enough to withstand a lot of abuse, simple enough to be easily repaired should you break something...and as important as their utter reliability, they're also extremely inexpensive. With a ten pack retailing for only $58.95 (that's just $5.90 a magazine!), you can pick up a ten pack for less than the cost of two traditional magazines. What's that mean on the field?

When the player next to you runs out of paint, you can toss them one of your DMags. If they don't have any more paint, they can't cover you. They can't charge. They can't defend. With that loaded DMag, though, you keep them in the game as a valuable resource - to you.

Not a bad investment of a six dollar DMag! If you get your mag back, fantastic; if not, no worries...your mission, your game, your effort to get so close to victory, is worth that slight investment right when the action gets hot.

We've engineered our DMags so that you can treat them like pods. They're durable enough to survive being dumped in a pile in your base or dropped on the run, and they're easily enough disassembled that you can just wash the mud out between games. Should something break, our rebuild components are readily available and so inexpensive that you can easily keep multiple spare parts on hand in your toolkit - fix your mags if you manage to break ‘em, or fix your teammates' mags so they can get right back into the game with you.

Quality scenario games can be really expensive, and travel costs mount up. The one cost you won't have to worry about is that associated with your DMags. So let your opponents spend over thirty dollars each on traditional paintball magazines...you can buy six or seven DMags for each one of theirs.

That's a really important difference when the paint starts flying...especially if you need to throw a magazine to a teammate.

We saw players hooking each other up at Decay of Nations, and we saw 468s in the hands of many of that game's top players. It was a blast watching our Tacamo MKP Magfed Conversion Kits chewing through opponents. And it reassured us that RAP4's Lok-Bolt and magfed technology are dialed in when we went the entire weekend shooting extremely brittle tourney-grade paint without any chops in a 468 or Lok-Bolt.

Real Action Paintball - As Real as it Gets!

OEW4: Learn To Be Unstoppable

operation end war paintball event 

 Real Action Paintball wants to know if you're ready to take on the world in Operation: End War 4. We're working right now with Calaveras Tactical, a leading tactical firearms training institute whose instructors are SWAT officers and combat veterans, to arrange the most awe-inspiring mil-sim scenario game we've ever hosted. Teams will be immersed in a post-apocalyptic mil-sim storyline where you absolutely must rely on your strategy, your tactics, your teammates...and your skills with a magfed paintball gun.

Our first Operation: End War events brought some of the most dedicated, proficient players in paintball, and pitted them against each other in the most realistic paintball combat possible. We brought in props and crafted missions and challenged them to employ real-world strategy, communications, and teamwork...and they responded with an inspiring level of play that demanded the best of their opponents and our staff.

So for Operation: End War 4, we've put together a game unlike any you've ever played. It will unfold at a top secret location near Copperopolis, California. You'll receive the exact coordinates for the muster point after you sign up...then you'll be briefed on your missions, your required gear, and your commanders. The action starts with a prompt 8am muster on Saturday, October 19th. You must be pre-registered...and you must bring your own paint for the weekend.

Only magfed markers will be allowed at Operation: End War 4, to keep the action truly as real as it gets. We'll have rental markers on hand if you need or want to rent an MKP-II, the magfed gun that puts Tippmann internals into an exciting mil-sim magfed body, or a 468, the amazing new magfed gun that perfectly replicates the M4/M16 family of battle rifles.

You can camp for free onsite after Operation: End War 4, and should definitely plan to do so - we have a special treat for you on Sunday. Through our exclusive arrangement with Calaveras Tactical, we've also lined up a four hour tactical training course on Sunday, where you'll receive expert instruction in room entry and close quarters battle, countering ambushes and moving off the direct line of an attack...and even with working in and around vehicles.

After that weekend of tactical paintball and expert instruction, you will be completely unstoppable...

...and will have great stories (and probably awesome pictures) for a lifetime.

Are you ready to take on the world?

Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

Real Action Paintball - As Real as it Gets

Saturday, September 21, 2013

DMAG X5 Revolution

 

 Real Action Paintball is proud to enable you with the power of 5x: that's 5 times the capacity, 5 times the magazines, and 5 times lower expense, with the awesome new DMags. With our trend-setting 468 coming DMag-ready right from the factory, and Tacamo Magfed Conversion Kits arriving to your door with the DMag magwell, there are more ways to get in on the leading edge of magfed paintball than ever...

...and more ways to unlock the power of 5x.

The magic comes from our revolutionary design, which utilizes high-strength, low-cost polymer components in magazines that are made to our exacting quality standards at our new, state of the art facility in California. That means your DMags are made in the USA, and made right, every single time. Their straightforward design is inexpensive to produce, and inexpensive to own, meaning that we can proudly offer ten-packs of DMags for only $58.95.

You can choose 14-round DMags, with their twin stacks of 7 rounds that accommodate traditional paintballs and shaped specialty projectiles both, or the slightly longer 20-round DMags with their twin stacks of 10 rounds each. With twenty rounds per magazine, you have the same mag capacity as other paintball magazines, and with those rounds contained in two independent, perfectly vertical stacks, you have a design that feeds the fastest and most reliably of any design on the market...and is ready for those FirstStrike and other specialty rounds.

With a 10 pack of either size magazine for only $58.95, that breaks down to $5.90 per magazine - one fifth the cost of most competing paintball magazines.

And at one fifth the cost, you can easily buy five times as many DMags as other magazines. That puts five times as much ammunition on your vest as other designs, for the same investment (or less). You can have five times as many individual magazines, should you lose some or need to throw a few to your teammates.

In mil-sim paintball and tactical training as in combat itself, you don't usually have time to carefully tuck an expensive magazine back into your vest. Who has time for that while you're taking fire and reloading on the run? With our rugged DMags, you can drop the empty magazines and keep running, coming back for them later. They'll be fine.

And if they're not, the magazines are incredibly easy to rebuild with very inexpensive parts...or, consider a lost magazine a very inexpensive investment in getting to safety. You can buy five times as many of them, after all, for the same price your opponents pay for one of their magazines.

So play hard. Shoot five times as much paint to eliminate five times as many opponents, and spend one fifth per DMag of what your opponents pay for one of theirs.

Real Action Paintball - As Real as it Gets!

RAP4 Mag Fed Mobile At Decay Of Nation 2013

 

Real Action Paintball is proud to announce that the Magfed Mobile is going to roll up to Decay of Nations THIS WEEKEND! We're proud to respond to popular demand by rolling out our Magfed Mobile delivery truck at this awesome event...

...and you can count on it being packed - packed! - with 468s, DMags, Tacamo Magfed Conversion Kits, and the most realistic accessories available!

Decay of Nations is a weekend-long scenario event that unfolds across the world-renowned playing fields of SC Village near Corona, California. The game pits elements of the One World Force against the Environmental Defense Militia, with missions and objectives that move teams swiftly through an evolving plot. With storylines that matter and challenges that test more than just your trigger finger, it is the perfect event for our magfed players.

Expect to see the giant Magfed Mobile roll up early and stay late through the weekend, unloading a steady stream of 468s for you to try, to buy, and to dream about. With their generous amount of RIS rails, you can attach just about any RIS-interface accessory to a 468...which makes them easily adaptable to close quarters battle at night in urbanized terrain, long range sniping across open spaces, and executing demolitions-type missions against hardened targets.

Dedicated players can even modify different 468 upper receivers with barrels, handguards, sights, and a wealth of accessories that adapt them to different specific roles. When a new mission comes in and you need to adapt on the fly, reconfiguring your 468 is as easy as pushing two receiver pins, swapping the upper receiver (with its barrel and accessories), and pushing the pins back in place. It takes about as long as reading that sentence...so you can get back in the game with a completely mission-adapted marker before your opponents can even reload.

Be sure to stock up on DMags early in Decay of Nations, as we'll have a sweet deal on them...and when the paint starts flying, you'll want as many spare loaded magazines in your vest as you can fit. At just a few dollars each, these revolutionary magazines can fill your load-out without draining your wallet. Reload them on the fly, or keep enough on hand to get through several back-to-back missions...either way, you'll appreciate their light weight and durable construction.

So get your team squared away, and we'll see you at SC Village this weekend when you deploy to Decay of Nations!

Real Action Paintball - As Real as it Gets!

Sunday, September 15, 2013

Operation Endwar 4: Tactical Challenge

 

  RAP4 is proud to invite you to Operation: End War 4...an exclusive tactical challenge that is only open to the most dedicated of magfed players. Scheduled to unfold at a top secret location somewhere near Copperopolis, California, Operation: End War 4 will commence at exactly 8am on Saturday, October 19th.

If you're not right where the teams are mustering, right at that zero-hour...you won't get to follow the crew to the top secret front lines of this autumn's hottest mil-sim game!

RAP4 has teamed up with Calaveras Tactical to put on the most exhilarating - and realistic - Operation: End War to date. Calaveras Tactical is staffed by tactical shooting instructors with extensive backgrounds in military and law enforcement work, including SWAT members, Iraq and Afghanistan war vets, combat medics...all professionals who know their way around real-world tactical operations. Their partnership in scripting, staging, and executing Operation: End War 4 will help us create the most demanding, realistic, and exciting mil-sim challenge yet.

This will be a magfed only game, meaning that players must deploy with magfed paintball guns - no hoppers allowed. To ensure that you get to use the perfect paint for your gun, and to help keep your costs down, we require players to bring their own paint - whatever it is that your gun shoots best. You are welcome to bring any magfed paintball gun you wish to use, whether a primary battle weapon or a sidearm...and we'll have MKP-II and 468 markers available to rent for the weekend.

The MKP-II is our ready-to-go magfed marker that features genuine Tippmann internal parts inside of a dedicated magfed body that is designed to accept our revolutionary DMags...while providing intensely realistic looks, feel, and tactical experience. The 468 is our awe-inspiring new magfed paintball gun that is engineered from the lower receiver up to duplicate the look, controls, balance, and experience of shooting an M4-pattern duty rifle. These rifles are exactly what the mission demands when the paint starts flying and the stakes are high.

The action begins on Saturday, October 19th, with that 8am muster. Once registered, you'll receive exclusive mission briefings and information about this top-secret deployment, including coordinates for where exactly to meet. The first paint will fly at 10am...and the action doesn't stop until 6pm. You'll need a lot of water, a lot of paint, and a whole lot of DMags, so you can stay in the action all day.

Free camping is available that night; sign up in advance, and come prepared. Then on Sunday, starting promptly at 10am, we've arranged an exclusive tactical shooting class for Operation: End War 4 participants. You'll receive expert instruction in moving off the line of attack, ambush response, “slicing the pie,” room entry, and even an introduction to operating with vehicles. This is pro-level instruction from seasoned veterans...available exclusively to those who play Operation: End War 4.

Are you ready to prove yourself in true paintball combat?
Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

RAP4 - As Real as it Gets!

Antonio 468 Shooting Drills with Omar

 

Real Action Paintball proudly hosted Antonio, a paintball player at Oklahoma D-Day, in our climate-controlled field headquarters for a tactical run through with the 468 and a state of the art Laser Shot digital training system. Because the 468 can shoot non-marking, reusable training projectiles without any modification, and because it perfectly replicates the controls and ergonomics of the M4, M16, and AR15 family of rifles, it is the favorite carbine of those who train with Laser Shot's interactive system.

Omar Macy handed Antonio a 468 and made sure he knew how to properly use it, then set him up with the Laser Shot training system. Because the 468 was loaded with non-marking, reusable training projectiles, he could shoot directly at the targets displayed onscreen downrange...and the high-tech Laser Shot training computer detected the exact impact point of his projectiles. It then correlated that point to where the targets displayed, and immediately set them in motion: pepper poppers fell down, silhouette targets registered hits, misses went sailing past their targets...

...all in real time.

Watch Antonio get into the rhythm of training with the 468 and Laser Shot system.

Every seven rounds, Antonio dropped the magazine, rotated it to align a fresh stack of paint with the chamber (or grabbed a new mag), and rammed it back home with confidence. Then he pulled back on the charging handle and reengaged the screen, eliminating even more targets. The 468 didn't skip a beat, and the DMags that kept it loaded made sure the paint was fully seated and ready for each shot on target.

The Laser Shot system is in wide use with police and military units around the world, for its remarkable ability to interface with arms that shoot actual projectiles at the screen - like the ultra-realistic 468. This allows operators to train with the incredibly realistic 468 that operates exactly like their duty carbines...while shooting actual projectiles, to provide the most realistic training experience possible.

Training officers, or in our case the 468's lead designer Omar Macy, can program the Laser Shot simulator to run tactical marksmanship drills like Antonio navigated, or realistic force-on-force and use-of-force training scenarios that immerse the shooter in realistic scenarios...that unfold in extremely realistic settings.

This allows military and law enforcement personnel to train in dynamic tactical shooting virtually anywhere, without the constraints of renting a MOUT training site or training range, and without the inherent cost and logistical challenges of shooting live firearm rounds. The Laser Shot trainer can be set up just about anywhere, as we did at OK D-Day, and very soon thereafter be used to run personnel through the training.

Antonio really liked the 468. He enjoyed the Laser Shot trainer, and got into the groove once he got down the mag-change rhythm. Smooth is fast, and Antonio showed us how it's done!

Real Action paintball - As Real as it Gets!

Tuesday, September 3, 2013

Worst Paintball Challenge

rap4 paintball challenge 
Real Action Paintball has a very special challenge for you: acquire the worst paint you can find, put it through a 468, and try to make the 468 fail. We're calling it the Worst Paint 468 Challenge, and it's open to everyone with a 468 and a sense for adventure.

Is there a brand that just won't run through your other markers? Some unlabeled stuff from a sketchy field, or some high-end super-brittle paint designed for tourney markers? Are you tempted by really dodgy, suspiciously cheap balls? Get an unmarked bag from a friend last year that's still in your closet?

Yeah...that's perfect.

In all his testing of the 468, he says he hasn't had the marker fail on serviceable paint - which is not to say quality paint, just the stuff that's mostly round and mostly dry (and even some stuff that isn't). We saw at Oklahoma D-Day how a 468, loaded with water-swollen paint straight out of a puddle, wouldn't chop - the Lok Bolt engaged before the balls broke. That's about the worst paint you can imagine, and though it didn't fire, it didn't get smashed either...and he was able to slip in a fresh magazine and get right back to shooting.

He even shot through a magazine of half-squishy paint that had been fully submerged, just to "clear it out."

Is your 468 that good? Will it shoot anything the Lok Bolt allows it to shoot? Will its Lok Bolt detect completely useless paint in time to save your 468 from creating a gooey mess inside its chamber, like Omar's does?

We bet it will...and want you to find out.

Then post to our Facebook page your results. Take a video of you shooting the cheapest, sketchiest paint you can scrounge up. We want to see if you can find a brand the 468 won't take.

We want to see if there's an odd lot floating around that is too bad for the famously reliable 468. And we want to see how, exactly, the paint fails.

Because if there's a way to break even the worst paint, we want to know about it...so we can engineer a solution. That's part of our dedication to quality for you.

So get shooting this weekend, and you might just find something surprising - the best paint for your 468. Now wouldn't that be some information worth sharing on our Facebook page, too?

Real Action Paintball - As Real as it Gets!

MagFed Only Events


 

Real Action Paintball is proud to support magfed paintball with the creation of the Magfed Only Games (MFOG), a coordinated effort online and in the field to promote the most exciting, realistic, and challenging form of paintball.

With our players' groundswell of support for magfed games comes the responsibility to grow the magfed side of our sport as much as we can...and we're proudly stepping up with the promotion of MFOG. You can find our MFOG Facebook group online here:

...where we want you to post a quick note about yourself, where you play magfed, and what magfed games are coming up. There are a lot of great fields, a lot of great players, and a lot of low-key magfed only games...so it's hard to know what's going on in the magfed community without a little help. We're inviting you to share details of your upcoming magfed games, even if it's just a walk-on magfed player's group. That'll help you find more players who are already in your area, and locate more games that are totally worth traveling to play.

It's a little something that we can do to help you...and it's just a start. As the community grows, we'll expand the MFOG to promote and even host events at fields around the world. How are we going to accomplish this?

With your help...and with a lot of hard work from our Operational Detachment units, beginning with Operational Detachment Southern California (ODSC).

You can find ODSC in action this month at SC Village in Southern California, hosting some awesome magfed games that are truly as real as it gets. They'll have an armory of magfed gear that you can borrow, so if you're thinking of upgrading to a 468, or jumping into magfed paintball for the first time, you can try the gear and experience the thrill of this ultra-realistic format without any obligation. Just pay the normal field fees, and you're in, with access to the magfed excitement ODSC is proud to organize.

As the MFOG expand and network more and more players, we'll commission the best teams and players to develop their own Operational Detachment units around the country.

Then, around the world.

These Operational Detachment units, empowered by social media and the networking opportunities of the Magfed Only Games, will represent magfed paintball in the biggest events around the country...and host some of the greatest magfed play you'll ever see.

Want to be part of the magfed future? Start here: https://www.facebook.com/MagFedOG

Real Action Paintball - As Real as it Gets!