Showing posts with label paintball. Show all posts
Showing posts with label paintball. Show all posts

Saturday, November 2, 2013

Tacamo MKP-II Box Mag Full Auto

http://www.rap4.com/store/paintball/images/mkp-II_with_box_mag_and_lok_bolt.jpg 
Real Action Paintball is proud to announce a dynamic new package that is designed to elevate you to the top of your game…and overpower all of your competition, in magfed only games and unrestricted games alike. That amazing package is the MKP-II Marker with Lok Bolt™ + Box Mag Package, and it includes a leading magfed marker and the gear you need to put it to its best use.

The MKP-II provides awesome firepower right out of the box, with industry-leading reliability thanks to the genuine Tippmann X7 Phenom internals matched with our MKP-II magfed body. To give you more paint than your opponents, we include the RAP4 Box Mag with its 250 round capacity…and to keep it running flawlessly, we also include an MKP-II Lok Bolt™!

The MKP-II marker at the heart of this package is a magfed marker built with genuine Tippmann X7 Phenom internal parts and fire control group expertly installed in a dedicated magfed body that is designed to be as real as it gets. Players around the world have upgraded their Tippmann X7 Phenom (and other Tippmann markers) to magfed by way of the MKP-II Magfed Conversion Kit. But here, we’ve saved you the trouble—and expense— purchasing an X7 Phenom by delivering this ready-to-go magfed marker…with those genuine parts already installed.

You can count on the Tippmann internals for their legendary reliability, and the MKP-II for its cutting edge magfed design. Then there are the accessories we include, which are just as exciting...

Like the RAP4 Box Magazine, a 250 round force-feed loading device that is the only bulk feeding device legal for magfed paintball. That’s because it’s designed to replicate in looks, reliability, and function, the belted ammunition storage box on an M249 Squad Automatic Weapon. Hidden inside its realistically sized and shaped container is our proprietary Nautilus Drive™, a force-feed system that draws paint up and pushes it into your chamber…then holds it there under a safe amount of pressure so you always have a ball ready to go when you pull the trigger.

To make sure each shot gets downrange intact, we include as well the MKP-II Lok Bolt™ that eliminates chopping by holding your bolt open should it try to close on any partially seated paint…thus preventing all chopping while perfectly reproducing the last round bolt hold open feature of modern military rifles!

When you need extreme firepower to overcome hopper-fed opponents, or to completely dominate magfed games, you need the power, capacity, and utter reliability of the MKP-II with Lok Bolt™ and RAP4 Box Magazine. Get it all with this package!

Real Action Paintball—As Real as it Gets!

Saturday, October 26, 2013

Tacamo Revolutionary MKP-II Lok-Bolt

 

 RAP4 is proud to now offer our revolutionary Lok Bolt™ for the MKP-II. We appreciate our legions of magfed players, and by popular demand, have engineered the revolutionary Lok Bolt™ for your Made in USA MKP-II markers and Tacamo MKP-II Magfed Conversion Kits. The Lok Bolt™ eliminates even the possibility of chopping paint...and brings the MKP-II up to the same rate of legendary reliability as our game-changing 468.

The Lok Bolt™ is a truly revolutionary anti-chopping device because it offers dependable chop-eliminating performance in a completely mechanical package. Competing anti-chop technology relies on lasers and circuits, batteries and wires and other things that can break, deplete, and otherwise fail you when you need them most. That’s why we started from scratch to build a purely mechanical, completely foolproof, and deceptively simple anti-chop device that you can absolutely count upon.

The result is our Lok Bolt™. Utilizing a simple lever that is engaged only by a paintball properly seated in the chamber, the Lok Bolt™ keeps your bolt from closing on any partially-loaded paint...or on an empty chamber. That means that you can fire as fast as you want - with a quick trigger finger or an electronically enhanced firing mode (as with Tippmann Phenom MKP-II conversions) - without chopping.

The bolt hold-open function of the Lok Bolt™ also increases the realism of your MKP-II marker, which is crucial for the law enforcement agencies and military operators who use them in training. With no ball in the chamber, the Lok Bolt™ keeps your bolt from coming home on an empty chamber...perfectly mimicking the bolt hold open (after the last round is fired) function of duty-issue firearms. Just like on an M4 or M16 rifle, you insert a fresh magazine, cycle the charging handle to disengage the bolt hold open device on your rifle (or Lok Bolt™ on your marker, if you pulled the trigger on that empty chamber), and you’re back in business...

...with absolute confidence that your paint will load and cycle properly.

Charge their lines. Clear their base. Capture the objective...with confidence. That’s as real as it gets, thanks to the MKP-II and its Lok Bolt™!

Real Action Paintball - As Real as it Gets!

Tuesday, October 15, 2013

OEW4: Best Of The Best


 

RAP4 is looking for the most dedicated players in paintball - the best of the best, to tackle an unparalleled challenge. This October 19th, near Copperopolis, California, we're deploying a select number of players to Operation: End War 4.

This magfed only, mil-sim scenario game is hosted by the real-world combat operators who staff Calaveras Tactical, a premier tactical training and security consulting organization with incredible resources. They're already working to create the perfect game environment, most realistic missions, and most authentic challenge, for our players...but we're only taking a limited number.

Once you register, you'll receive exclusive access to classified briefing materials, including the coordinates for the muster point that Saturday. You'll also have access to free camping, and a chance to enroll - for free - in Sunday combat clinics taught by Calaveras Tactical staff. In those clinics, you'll learn all about real-world combat tactics for room clearing and close quarters battle, for countering ambushes and obtaining field intelligence...and you'll get force-on-force training with real combat veterans.

To keep Operation: End War 4 as real as it gets, this is a magfed only event...so bring your magazine fed paintball gun, or when you register, reserve an MKP-II or 468 to use all weekend. With the amazing MKP-II, you'll bring to bear the reliability, power, and durable design of Tippmann's internal parts inside an exclusive magfed body designed to accept DMags. Choose the 468, and you'll deploy with the most realistic paintball gun ever devised, as that outstanding design is engineered to replicate the look, controls, and feel of an M4 carbine.

Whatever your choice in magfed paintball guns, you'll need to keep it real on this battlefield - the winner will be determined by marksmanship, teamwork, cunning, and tactical skill. Come see how good you really are when you answer the call for Operation: End War 4.

Real Action Paintball - As Real as it Gets!

Saturday, October 5, 2013

RAP4 Mag-Fed Movement Tour

 

 MAG-FED MOVEMENT Tour! Yes, you heard it here first. RAP4 is proud to be kicking off our first Mag-Fed Movement Tour starting this November 1st. We will be bringing mag-fed to the MASSES! Join us with our Mag Fed Movement as the Mag Fed Mobile coasts across the nation. Love mag fed? Join us! Want to know what mag fed is? Join us! The Mag Fed Mobile will be equipped with the latest mag fed innovations and you may get to try out them too. Let’s show the paintball world what mag fed is all about – it is as real as it gets!!

The sport of paintball has changed throughout the years and is no longer what it was years ago. We want to show how it has changed and what can be expected in the future – with magazine fed. This is the first ever Mag-Fed Movement Tour, and as ambassadors and game-changers of the mag fed sport, this tour will be the ultimate event that you do not want to miss! There will be many giveaways, contests, raffles, games, product demos, missions, and more at various locations! Get pumped out and see you all at the nearest paintball field and shop!!

We will be stopping at paintball fields and stores across the US. Want us to stop at your local paintball field and store? Simply go onto our Facebook page and tell us where YOU want us to go! Once the dates and locations will be released, it will be updated on the Facebook page and website. However, if there are fields and stores that are near our tour route, we may be able to swing by and make a visit! Please add us as a friend on Facebook – if you have not already-- to get the latest information! Join the Mag-Fed Movement!

Can’t get enough of mag-fed? Once the tour kicks off, you can follow us in many ways: Facebook, YouTube, Twitter, and Instagram!

Bringing mag-fed to the MASSES! Mag-Fed is taking over! Skill. Honor. Fight. As Real As It Gets®!

RAP4 At Best in the West SWAT Challenge

 

RAP4 is proud to have been a part of the Best in the West SWAT Challenge held recently by the Santa Clara County (California) Sheriff's Department. This invitational competition brought together SWAT-certified tactical law enforcement officers from across the West, to compete in live-fire matches that tested their marksmanship and teamwork, overall physical fitness and mental acuity under stress. The only thing missing was force-on-force work...

...so we brought along a booth full of 468s, RAP4 handguns, and the accessories that make our equipment truly as real as it gets. Between matches the officers had a chance to check out our state of the art 468, and marvel at how well it mirrored the weight, balance, and controls of the duty-issue weapons they spent the competition with. We had plenty of professionals first mistake our paintball gear for duty-issue firearms, their eyes widening when they learned the awesome fact that our equipment is all compressed air powered, less lethal...and perfectly suited to force-on-force training.

The competitions at Best in the West included the Jungle Trail, which required teams of two to follow the trail of a “fugitive” through thick brush as they encountered hostage targets and neutralized bad guy targets, detected booby traps and were timed for speed (as well as scored for accuracy). Tactical teams had to clear a SWAT live-fire house after forcing their way into it, using coordinated movements to safely navigate the structure while taking out all the hostile targets. Snipers even had to defeat a series of obstacles and running challenges interspersed with precision long range shooting. The competitions were made as realistic as possible, to determine who is the Best in the West.

They also served as a grand meeting of the minds of the best tactical operators in the west, as they observed each other utilizing slightly different tactics and learning refined techniques...and seeing what actually works, works even better, or doesn't work at all. Between the matches they talked about gear and training, about calls they've been on and how real-world tactical situations are solved.

Then they came past the RAP4 booth, where we joined the discussion and steered it towards force-on-force training. It's only relevant, we all agreed, when that training is as real as it gets - with real people shooting real projectiles at you in real environments, with equipment that really duplicates the point of aim and controls of your gear. We're proud to offer equipment that fits that training role perfectly, and to network with professionals to set up exactly that sort of dynamic training.

Then we discussed the role of the 468 and related RAP4 gear as less lethal munitions platforms, and things got really exciting. Cops love gear...and our gear is the state of the art for their training and crowd control. It was a great time to be in Santa Clara County, and a great event we're proud to support.

Real Action Paintball - As Real as it Gets!

Saturday, September 28, 2013

DMAG For The Mission

 
Real Action Paintball is proud to help you win in ways not previously possible...including a clever way you can utilize your DMags to complete your objectives. We recently rolled the Magfed Mobile out to Decay of Nations at SC Village, where players clamored for a chance to see our new PTR military-training marker, and see the latest accessories for the 468. What really blew them away was the revolutionary price point of the DMag, and what that empowered them to do on the field.

DMags represent a breakthrough in engineering that allows them to be tough, flexible enough to withstand a lot of abuse, simple enough to be easily repaired should you break something...and as important as their utter reliability, they're also extremely inexpensive. With a ten pack retailing for only $58.95 (that's just $5.90 a magazine!), you can pick up a ten pack for less than the cost of two traditional magazines. What's that mean on the field?

When the player next to you runs out of paint, you can toss them one of your DMags. If they don't have any more paint, they can't cover you. They can't charge. They can't defend. With that loaded DMag, though, you keep them in the game as a valuable resource - to you.

Not a bad investment of a six dollar DMag! If you get your mag back, fantastic; if not, no worries...your mission, your game, your effort to get so close to victory, is worth that slight investment right when the action gets hot.

We've engineered our DMags so that you can treat them like pods. They're durable enough to survive being dumped in a pile in your base or dropped on the run, and they're easily enough disassembled that you can just wash the mud out between games. Should something break, our rebuild components are readily available and so inexpensive that you can easily keep multiple spare parts on hand in your toolkit - fix your mags if you manage to break ‘em, or fix your teammates' mags so they can get right back into the game with you.

Quality scenario games can be really expensive, and travel costs mount up. The one cost you won't have to worry about is that associated with your DMags. So let your opponents spend over thirty dollars each on traditional paintball magazines...you can buy six or seven DMags for each one of theirs.

That's a really important difference when the paint starts flying...especially if you need to throw a magazine to a teammate.

We saw players hooking each other up at Decay of Nations, and we saw 468s in the hands of many of that game's top players. It was a blast watching our Tacamo MKP Magfed Conversion Kits chewing through opponents. And it reassured us that RAP4's Lok-Bolt and magfed technology are dialed in when we went the entire weekend shooting extremely brittle tourney-grade paint without any chops in a 468 or Lok-Bolt.

Real Action Paintball - As Real as it Gets!

OEW4: Learn To Be Unstoppable

operation end war paintball event 

 Real Action Paintball wants to know if you're ready to take on the world in Operation: End War 4. We're working right now with Calaveras Tactical, a leading tactical firearms training institute whose instructors are SWAT officers and combat veterans, to arrange the most awe-inspiring mil-sim scenario game we've ever hosted. Teams will be immersed in a post-apocalyptic mil-sim storyline where you absolutely must rely on your strategy, your tactics, your teammates...and your skills with a magfed paintball gun.

Our first Operation: End War events brought some of the most dedicated, proficient players in paintball, and pitted them against each other in the most realistic paintball combat possible. We brought in props and crafted missions and challenged them to employ real-world strategy, communications, and teamwork...and they responded with an inspiring level of play that demanded the best of their opponents and our staff.

So for Operation: End War 4, we've put together a game unlike any you've ever played. It will unfold at a top secret location near Copperopolis, California. You'll receive the exact coordinates for the muster point after you sign up...then you'll be briefed on your missions, your required gear, and your commanders. The action starts with a prompt 8am muster on Saturday, October 19th. You must be pre-registered...and you must bring your own paint for the weekend.

Only magfed markers will be allowed at Operation: End War 4, to keep the action truly as real as it gets. We'll have rental markers on hand if you need or want to rent an MKP-II, the magfed gun that puts Tippmann internals into an exciting mil-sim magfed body, or a 468, the amazing new magfed gun that perfectly replicates the M4/M16 family of battle rifles.

You can camp for free onsite after Operation: End War 4, and should definitely plan to do so - we have a special treat for you on Sunday. Through our exclusive arrangement with Calaveras Tactical, we've also lined up a four hour tactical training course on Sunday, where you'll receive expert instruction in room entry and close quarters battle, countering ambushes and moving off the direct line of an attack...and even with working in and around vehicles.

After that weekend of tactical paintball and expert instruction, you will be completely unstoppable...

...and will have great stories (and probably awesome pictures) for a lifetime.

Are you ready to take on the world?

Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

Real Action Paintball - As Real as it Gets

Saturday, September 21, 2013

DMAG X5 Revolution

 

 Real Action Paintball is proud to enable you with the power of 5x: that's 5 times the capacity, 5 times the magazines, and 5 times lower expense, with the awesome new DMags. With our trend-setting 468 coming DMag-ready right from the factory, and Tacamo Magfed Conversion Kits arriving to your door with the DMag magwell, there are more ways to get in on the leading edge of magfed paintball than ever...

...and more ways to unlock the power of 5x.

The magic comes from our revolutionary design, which utilizes high-strength, low-cost polymer components in magazines that are made to our exacting quality standards at our new, state of the art facility in California. That means your DMags are made in the USA, and made right, every single time. Their straightforward design is inexpensive to produce, and inexpensive to own, meaning that we can proudly offer ten-packs of DMags for only $58.95.

You can choose 14-round DMags, with their twin stacks of 7 rounds that accommodate traditional paintballs and shaped specialty projectiles both, or the slightly longer 20-round DMags with their twin stacks of 10 rounds each. With twenty rounds per magazine, you have the same mag capacity as other paintball magazines, and with those rounds contained in two independent, perfectly vertical stacks, you have a design that feeds the fastest and most reliably of any design on the market...and is ready for those FirstStrike and other specialty rounds.

With a 10 pack of either size magazine for only $58.95, that breaks down to $5.90 per magazine - one fifth the cost of most competing paintball magazines.

And at one fifth the cost, you can easily buy five times as many DMags as other magazines. That puts five times as much ammunition on your vest as other designs, for the same investment (or less). You can have five times as many individual magazines, should you lose some or need to throw a few to your teammates.

In mil-sim paintball and tactical training as in combat itself, you don't usually have time to carefully tuck an expensive magazine back into your vest. Who has time for that while you're taking fire and reloading on the run? With our rugged DMags, you can drop the empty magazines and keep running, coming back for them later. They'll be fine.

And if they're not, the magazines are incredibly easy to rebuild with very inexpensive parts...or, consider a lost magazine a very inexpensive investment in getting to safety. You can buy five times as many of them, after all, for the same price your opponents pay for one of their magazines.

So play hard. Shoot five times as much paint to eliminate five times as many opponents, and spend one fifth per DMag of what your opponents pay for one of theirs.

Real Action Paintball - As Real as it Gets!

RAP4 Mag Fed Mobile At Decay Of Nation 2013

 

Real Action Paintball is proud to announce that the Magfed Mobile is going to roll up to Decay of Nations THIS WEEKEND! We're proud to respond to popular demand by rolling out our Magfed Mobile delivery truck at this awesome event...

...and you can count on it being packed - packed! - with 468s, DMags, Tacamo Magfed Conversion Kits, and the most realistic accessories available!

Decay of Nations is a weekend-long scenario event that unfolds across the world-renowned playing fields of SC Village near Corona, California. The game pits elements of the One World Force against the Environmental Defense Militia, with missions and objectives that move teams swiftly through an evolving plot. With storylines that matter and challenges that test more than just your trigger finger, it is the perfect event for our magfed players.

Expect to see the giant Magfed Mobile roll up early and stay late through the weekend, unloading a steady stream of 468s for you to try, to buy, and to dream about. With their generous amount of RIS rails, you can attach just about any RIS-interface accessory to a 468...which makes them easily adaptable to close quarters battle at night in urbanized terrain, long range sniping across open spaces, and executing demolitions-type missions against hardened targets.

Dedicated players can even modify different 468 upper receivers with barrels, handguards, sights, and a wealth of accessories that adapt them to different specific roles. When a new mission comes in and you need to adapt on the fly, reconfiguring your 468 is as easy as pushing two receiver pins, swapping the upper receiver (with its barrel and accessories), and pushing the pins back in place. It takes about as long as reading that sentence...so you can get back in the game with a completely mission-adapted marker before your opponents can even reload.

Be sure to stock up on DMags early in Decay of Nations, as we'll have a sweet deal on them...and when the paint starts flying, you'll want as many spare loaded magazines in your vest as you can fit. At just a few dollars each, these revolutionary magazines can fill your load-out without draining your wallet. Reload them on the fly, or keep enough on hand to get through several back-to-back missions...either way, you'll appreciate their light weight and durable construction.

So get your team squared away, and we'll see you at SC Village this weekend when you deploy to Decay of Nations!

Real Action Paintball - As Real as it Gets!

Sunday, September 15, 2013

Operation Endwar 4: Tactical Challenge

 

  RAP4 is proud to invite you to Operation: End War 4...an exclusive tactical challenge that is only open to the most dedicated of magfed players. Scheduled to unfold at a top secret location somewhere near Copperopolis, California, Operation: End War 4 will commence at exactly 8am on Saturday, October 19th.

If you're not right where the teams are mustering, right at that zero-hour...you won't get to follow the crew to the top secret front lines of this autumn's hottest mil-sim game!

RAP4 has teamed up with Calaveras Tactical to put on the most exhilarating - and realistic - Operation: End War to date. Calaveras Tactical is staffed by tactical shooting instructors with extensive backgrounds in military and law enforcement work, including SWAT members, Iraq and Afghanistan war vets, combat medics...all professionals who know their way around real-world tactical operations. Their partnership in scripting, staging, and executing Operation: End War 4 will help us create the most demanding, realistic, and exciting mil-sim challenge yet.

This will be a magfed only game, meaning that players must deploy with magfed paintball guns - no hoppers allowed. To ensure that you get to use the perfect paint for your gun, and to help keep your costs down, we require players to bring their own paint - whatever it is that your gun shoots best. You are welcome to bring any magfed paintball gun you wish to use, whether a primary battle weapon or a sidearm...and we'll have MKP-II and 468 markers available to rent for the weekend.

The MKP-II is our ready-to-go magfed marker that features genuine Tippmann internal parts inside of a dedicated magfed body that is designed to accept our revolutionary DMags...while providing intensely realistic looks, feel, and tactical experience. The 468 is our awe-inspiring new magfed paintball gun that is engineered from the lower receiver up to duplicate the look, controls, balance, and experience of shooting an M4-pattern duty rifle. These rifles are exactly what the mission demands when the paint starts flying and the stakes are high.

The action begins on Saturday, October 19th, with that 8am muster. Once registered, you'll receive exclusive mission briefings and information about this top-secret deployment, including coordinates for where exactly to meet. The first paint will fly at 10am...and the action doesn't stop until 6pm. You'll need a lot of water, a lot of paint, and a whole lot of DMags, so you can stay in the action all day.

Free camping is available that night; sign up in advance, and come prepared. Then on Sunday, starting promptly at 10am, we've arranged an exclusive tactical shooting class for Operation: End War 4 participants. You'll receive expert instruction in moving off the line of attack, ambush response, “slicing the pie,” room entry, and even an introduction to operating with vehicles. This is pro-level instruction from seasoned veterans...available exclusively to those who play Operation: End War 4.

Are you ready to prove yourself in true paintball combat?
Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

RAP4 - As Real as it Gets!

Antonio 468 Shooting Drills with Omar

 

Real Action Paintball proudly hosted Antonio, a paintball player at Oklahoma D-Day, in our climate-controlled field headquarters for a tactical run through with the 468 and a state of the art Laser Shot digital training system. Because the 468 can shoot non-marking, reusable training projectiles without any modification, and because it perfectly replicates the controls and ergonomics of the M4, M16, and AR15 family of rifles, it is the favorite carbine of those who train with Laser Shot's interactive system.

Omar Macy handed Antonio a 468 and made sure he knew how to properly use it, then set him up with the Laser Shot training system. Because the 468 was loaded with non-marking, reusable training projectiles, he could shoot directly at the targets displayed onscreen downrange...and the high-tech Laser Shot training computer detected the exact impact point of his projectiles. It then correlated that point to where the targets displayed, and immediately set them in motion: pepper poppers fell down, silhouette targets registered hits, misses went sailing past their targets...

...all in real time.

Watch Antonio get into the rhythm of training with the 468 and Laser Shot system.

Every seven rounds, Antonio dropped the magazine, rotated it to align a fresh stack of paint with the chamber (or grabbed a new mag), and rammed it back home with confidence. Then he pulled back on the charging handle and reengaged the screen, eliminating even more targets. The 468 didn't skip a beat, and the DMags that kept it loaded made sure the paint was fully seated and ready for each shot on target.

The Laser Shot system is in wide use with police and military units around the world, for its remarkable ability to interface with arms that shoot actual projectiles at the screen - like the ultra-realistic 468. This allows operators to train with the incredibly realistic 468 that operates exactly like their duty carbines...while shooting actual projectiles, to provide the most realistic training experience possible.

Training officers, or in our case the 468's lead designer Omar Macy, can program the Laser Shot simulator to run tactical marksmanship drills like Antonio navigated, or realistic force-on-force and use-of-force training scenarios that immerse the shooter in realistic scenarios...that unfold in extremely realistic settings.

This allows military and law enforcement personnel to train in dynamic tactical shooting virtually anywhere, without the constraints of renting a MOUT training site or training range, and without the inherent cost and logistical challenges of shooting live firearm rounds. The Laser Shot trainer can be set up just about anywhere, as we did at OK D-Day, and very soon thereafter be used to run personnel through the training.

Antonio really liked the 468. He enjoyed the Laser Shot trainer, and got into the groove once he got down the mag-change rhythm. Smooth is fast, and Antonio showed us how it's done!

Real Action paintball - As Real as it Gets!

Tuesday, September 3, 2013

Worst Paintball Challenge

rap4 paintball challenge 
Real Action Paintball has a very special challenge for you: acquire the worst paint you can find, put it through a 468, and try to make the 468 fail. We're calling it the Worst Paint 468 Challenge, and it's open to everyone with a 468 and a sense for adventure.

Is there a brand that just won't run through your other markers? Some unlabeled stuff from a sketchy field, or some high-end super-brittle paint designed for tourney markers? Are you tempted by really dodgy, suspiciously cheap balls? Get an unmarked bag from a friend last year that's still in your closet?

Yeah...that's perfect.

In all his testing of the 468, he says he hasn't had the marker fail on serviceable paint - which is not to say quality paint, just the stuff that's mostly round and mostly dry (and even some stuff that isn't). We saw at Oklahoma D-Day how a 468, loaded with water-swollen paint straight out of a puddle, wouldn't chop - the Lok Bolt engaged before the balls broke. That's about the worst paint you can imagine, and though it didn't fire, it didn't get smashed either...and he was able to slip in a fresh magazine and get right back to shooting.

He even shot through a magazine of half-squishy paint that had been fully submerged, just to "clear it out."

Is your 468 that good? Will it shoot anything the Lok Bolt allows it to shoot? Will its Lok Bolt detect completely useless paint in time to save your 468 from creating a gooey mess inside its chamber, like Omar's does?

We bet it will...and want you to find out.

Then post to our Facebook page your results. Take a video of you shooting the cheapest, sketchiest paint you can scrounge up. We want to see if you can find a brand the 468 won't take.

We want to see if there's an odd lot floating around that is too bad for the famously reliable 468. And we want to see how, exactly, the paint fails.

Because if there's a way to break even the worst paint, we want to know about it...so we can engineer a solution. That's part of our dedication to quality for you.

So get shooting this weekend, and you might just find something surprising - the best paint for your 468. Now wouldn't that be some information worth sharing on our Facebook page, too?

Real Action Paintball - As Real as it Gets!

MagFed Only Events


 

Real Action Paintball is proud to support magfed paintball with the creation of the Magfed Only Games (MFOG), a coordinated effort online and in the field to promote the most exciting, realistic, and challenging form of paintball.

With our players' groundswell of support for magfed games comes the responsibility to grow the magfed side of our sport as much as we can...and we're proudly stepping up with the promotion of MFOG. You can find our MFOG Facebook group online here:

...where we want you to post a quick note about yourself, where you play magfed, and what magfed games are coming up. There are a lot of great fields, a lot of great players, and a lot of low-key magfed only games...so it's hard to know what's going on in the magfed community without a little help. We're inviting you to share details of your upcoming magfed games, even if it's just a walk-on magfed player's group. That'll help you find more players who are already in your area, and locate more games that are totally worth traveling to play.

It's a little something that we can do to help you...and it's just a start. As the community grows, we'll expand the MFOG to promote and even host events at fields around the world. How are we going to accomplish this?

With your help...and with a lot of hard work from our Operational Detachment units, beginning with Operational Detachment Southern California (ODSC).

You can find ODSC in action this month at SC Village in Southern California, hosting some awesome magfed games that are truly as real as it gets. They'll have an armory of magfed gear that you can borrow, so if you're thinking of upgrading to a 468, or jumping into magfed paintball for the first time, you can try the gear and experience the thrill of this ultra-realistic format without any obligation. Just pay the normal field fees, and you're in, with access to the magfed excitement ODSC is proud to organize.

As the MFOG expand and network more and more players, we'll commission the best teams and players to develop their own Operational Detachment units around the country.

Then, around the world.

These Operational Detachment units, empowered by social media and the networking opportunities of the Magfed Only Games, will represent magfed paintball in the biggest events around the country...and host some of the greatest magfed play you'll ever see.

Want to be part of the magfed future? Start here: https://www.facebook.com/MagFedOG

Real Action Paintball - As Real as it Gets!

Thursday, August 29, 2013

OEW4: Copperopolis, CA - Oct 19th - 20th




greece paintball game 

OEW4: This year event will be hosted by Calaveras Tactical. OEW4 will take place in Copperopolis, CA at an undisclosed location.
It will be capped at 100 players, and players must arrive no latter than 8am Saturday Oct 19th , because players will need guidance to access the location.
More details will be provided to registered players on direction 3 days before the event.

Game $50: Saturday Oct 19th
- Free camping
- Game starts at 10am and ends at 6pm
- Bring your own paint event

Rental: $50
- MKP2/468

Tactical Course $50: Sunday Oct 20th
- Instruct by Calaveras Tactical
- Class starts at 10am - 2pm

What you will learn:
 -Use of cover
- Moving off line of attack and how to respond to ambush
- "Slicing the pie" and limited penetration
- Basic elements of room entry
- Hand signals and communications
- Brief introduction to vehicles

Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

Free Mag-Fed Packages







 

RAP4 is proud to announce three amazing ready-to-play magfed packages! We know how the main barrier to getting into magfed play was the prohibitive cost of magazines...so we created our amazingly inexpensive DMags to both increase the quality of magfed gear and reduce the price of buying a full load of mags. Now, we've put 10 DMag magazines and a Strikeforce tactical vest to haul them, into each of our exciting new packages.

Our Tacamo MKP-II DMag Magazine Fed Conversion Kit is the bridge you need to get into magfed paintball. Order it configured for the Tippmann marker you already have, and you'll be able to use your Tippmann's internals along with the barrel, stock, and other accessories you already own. The kit comes ready to install...and for a limited time, now comes with the Ready-to-Play Package that includes ten brand new, Made in USA DMags and a Strikeforce tactical vest!

Some players wisely want a standalone magfed marker so they can get into magfed games without switching any parts around. This way, their existing marker becomes their backup...as they charge boldly into the brave new world of magfed paintball with a marker that is truly as real as it gets.

For these players, we offer the Tippmann Phenom Magfed Paintball Gun that comes already outfitted with the Tacamo MKP-II Magfed Conversion Kit. With the reliable internal workings of a Tippmann Phenom, inside the exciting magfed body of the Tacamo MK-II Magfed Conversion Kit, you have the best of both worlds...right out of the box. Also in that box, for a limited time, is the rest of the Ready-to-Play Package: ten free DMag magazines, and a Strikeforce tactical vest!

Players who need to get truly tactical right from the start should seriously consider the Tippmann Phenom Magfed Paintball Gun with DMags and Carbine Stock, which utilizes Tippmann Phenom internals inside the MKP-II magfed body...and comes with a multi-position collapsible stock. You can increase your accuracy when you brace your magfed gun against your shoulder; you can track moving targets much more effectively, too, and nothing is more realistic than this military-style collapsible stock on your new magfed paintball gun. Its multi-position collapsing design lets you select the perfect length whether playing in a thin shirt or thick coat, with a tactical vest or without. That's why real operators use this style stock in combat right now...and why we include it, along with the full Ready-to-Play Package (of 10 DMags and a Strikeforce vest), with this exciting marker.

Whatever you need...however you play...you'll be ready for action with the 10 DMag magazines and Strikeforce vest in these Ready-to-Play Packages. But hurry, because this offer is for a limited time only.

Real Action Paintball - As Real as it Gets!
Getting into magfed paintball has never been easier. We've eliminated the #1 concern for magfed players: the high cost of magazines. That's where our revolutionary DMags come in - they're inexpensive to buy, inexpensive to rebuild if damaged, are MADE in the USA to ensure quality and durability...and now RAP4 is giving out FREE 10-packs of DMag magazines and a Strikeforce tactical vest with these awesome magfed packages!
Tacamo MKP-II DMag™ Magazine Fed Conversion Kit for Tippmann® X7® Phenom
Tacamo MKP-II DMag™ Magazine Fed Conversion
$218.90  $159.95
With this conversion kit, all you have to do is plug and play to convert your Phenom to magfed...and with 10 free DMags and a Strikeforce tactical vest, you'll be all set with spare magazines!.
Tippmann Phenom Mag Fed Paintball 

Gun With DMag
Tacamo MKP-II DMag™ PK1
$523.85  $399.95
This package comes with everything you need to get into magfed right away - that means a Phenom already set up for magfed use inside an MKP-II body, and a FREE 10-pack of DMag magazines. It even includes a FREE Strikeforce vest!
Tippmann Phenom Mag Fed Paintball Gun With 

DMag and Carbine Stock
Tacamo MKP-II DMag™ PK2
$553.85 $429.95
Want to get truly tactical with magfed? This package includes a collapsible carbine stock for the tactical edge...plus a FREE 10-pack of DMag magazines and a FREE Strikeforce vest!

DMAG - Made In U.S.A

dmag made in usa 

RAP4 wants you to be well armed, well taken care of...and absolutely confident in your gear. That's why we make all of our DMags with pride right here in the United States, using a patent design that is a marvel of simplicity. And to make sure you have enough of them when you need fresh magazines most, we've put together some 10-mag packages for you...at about the cost of two of our competitors' magazines.

DMags are marvels of simple engineering, ease of use, and aesthetics. Their exteriors are designed to look like the high capacity magazines familiar on modern large-caliber combat weapons, while their interiors are engineered to provide the most reliable, repeatable performance possible...while minimizing weight and cost.

While other magazines use the last generation's technology of a u-shaped, curved track through which the paint is pushed by a long spring, DMags have twin, straight wells for the paint. This reduces drag and eliminates spring binding for superior performance and higher feeding rates. Plus, each column of paint is completely independent, so if your magazine is damaged on one side, odds are it'll work fine from the other side as you blast your way out of a tough spot.

Competing magazines are generally made of metal or chunky plastic, which adds weight and a lot of cost...without adding any significant strength. Our DMags are made out of resilient polymer similar to that used in manufacturing AK and M4 magazines, meaning that our DMags are as durable as those modern military magazines. Who needs the cost and weight of metal?

Competing magazines come with premium prices that don't reflect any significant performance gain. The low price point of DMags - $58.95 for a 10-pack of either 14 or 20 round mags - makes them accessible in large quantity to everyone. Never again will you have to choose between buying paint or the magazines to load it. Never again will you have to carry a pod to reload your mags during a firefight. Never again will you spend more time hunting for dropped magazines than shooting - if you drop a DMag somewhere in a big game, just let it go...they cost about the same as a good pod.

And whoever finds it can use it in their DMag-ready paintball gun, because odds are that DMag will survive the fight just fine.

DMags are tough. They're inexpensive. Let your opponents baby their expensive, finicky magazines, while you load ten DMags onto your vest for less than the cost of one case of entry level field paint.

Then you can experience the mag-fed revolution with the most realistic, durable, and reliable equipment available.

Real Action Paintball - As Real as it Gets!

FREE Dmag Magazines and FREE Vest Packages

 


Getting into magfed paintball has never been easier. We’ve eliminated the #1 concern for magfed players: the high cost of magazines. That's where our revolutionary DMags come in—they’re inexpensive to buy, inexpensive to rebuild if damaged, are MADE in the USA to ensure quality and durability...and now RAP4 is giving out FREE 10-packs of DMag magazines and a Strikeforce tactical vest with these awesome magfed packages!
Tacamo MKP-II DMag™ Magazine Fed Conversion Kit for Tippmann® X7® Phenom
Tacamo MKP-II DMag™ Magazine Fed Conversion
$218.90  $159.95
With this conversion kit, all you have to do is plug and play to convert your Phenom to magfed...and with 10 free DMags and a Strikeforce tactical vest, you’ll be all set with spare magazines!.
Tippmann Phenom Mag Fed Paintball 

Gun With DMag
Tacamo MKP-II DMag™ PK1
$523.85  $399.95
This package comes with everything you need to get into magfed right away—that means a Phenom already set up for magfed use inside an MKP-II body, and a FREE 10-pack of DMag magazines. It even includes a FREE Strikeforce vest!
Tippmann Phenom Mag Fed Paintball Gun With 

DMag and Carbine Stock
Tacamo MKP-II DMag™ PK2
$553.85 $429.95
Want to get truly tactical with magfed? This package includes a collapsible carbine stock for the tactical edge...plus a FREE 10-pack of DMag magazines and a FREE Strikeforce vest!

Wednesday, August 14, 2013

Team Lock Down Terrorize The Field With 250 Rounds Box Mag



 

Real Action Paintball is proud to bring you along for the action as Finch of team Lock Down field-tests an MKP-II with the Lok Bolt. On a hardscrabble field with spools and hay bales, loose rocks and unforgiving opponents, he slides off the MKP-II's barrel bag and opens up with barrage after barrage. We've got the helmet cam footage of the action, starring Finch and his MKP-II.

We told him to pay special attention to the Lok-Bolt, and to charge into the games right alongside players with traditional high-capacity motorized loaders and electronic "eyes" in their markers - the kind of gear carried by lots of your opponents in open play and big games - to see how the all-mechanical MKP-II with is Lok Bolt and DMags fairs in real world competition.

The results are surprising...to those who've never had the guts to play magfed against traditional semis.

Not only did Finch hold his own with the MKP-II, he coached a few players in finer CQB tactics and orchestrated some major offensive pushes...all the while shooting strings of frighteningly accurate paint from his MKP-II.

To cover his team, he staged a few magazines on hay bales and swapped them out as fast as he could empty them, just like soldiers do when covering their squads in combat. When he needed a spare mag, he called for one from a teammate, who chucked it through the air right at Finch...who caught it, installed it, and kept right on going.

The Lok Bolt kept his bolt from slamming shut on a partially seated paintball during his fastest strings of fire, even when he used the Gen4 Box Magazine with Nautilus Drive. The springs in his DMags, and the motorized feeding system in the Box Magazine, kept a steady stream of paint properly inserted in his chamber...and held the balls there under constant pressure so they wouldn't roll out of alignment.

The Lok Bolt sensed that paint, allowing the bolt to close and fire the MKP-II each time Finch needed to send a round downrange. Between shots, the Lok Bolt mechanism - a purely mechanical device that has no batteries or other failure-prone parts - ensured that the bolt couldn't return forwards until a fresh ball was safely seated in the chamber again.

Finch put the MKP-II and its Lok Bolt through some pretty hard use with both the DMags and the Box Magazine, without a hitch. Check out his game footage, and you'll see a man with lots of talent and experience operating in his element, his mind on everything but his gun.

Because his MKP-II with Lok Bolt worked, every shot, every time. That's the kind of reliability you should demand from your gear, too.

Real Action Paintball - As Real as it Gets!

Monday, June 24, 2013

DMAG: Have A Spare

 

 Real Action Paintball knows that you need to have a spare magazine when things go wrong, so we are proud that our streamlined production and thoroughly modern design means that spare DMags are only $5.90 each (when you buy DMags by the 10-pack) - inexpensive enough that you can fill a vest with loaded magazines to keep you in the longest firefights.

DMags empower you to train and play as realistically as possible, as they perfectly replicate the utility and function of duty-issue magazines...while being designed exclusively for the .68 caliber projectiles utilized in mil-sim paintball and military force-on-force training - even First Strike and other shaped .68 caliber rounds!

Duty-issue steel magazines aren't perfect; environmental conditions in combat are often filthy and inhospitable. Sometimes things just go wrong...so soldiers train to clear weapon stoppages with a simple procedure that includes swapping magazines and ditching the one involved during the failure. It's quick, and gets the soldier back into the fight before the opposition can advance or reposition...but you have to have a spare magazine, and be indifferent to what happens to the one you swap out.

You can treat our tough DMags the same way: if your marker stops for any reason, remove the magazine and replace it with a fresh magazine. At only $5.90 each, you can afford to have a lot of spare magazines on your vest...and you won't feel bad dropping that magazine and planning to come back for it later. Swap in a fresh magazine, ensure the bolt is fully cocked, disengage the safety, and you'll be back in action.

DMags also give you a backup option for clearing any magazine-related jams: each DMag is designed with twin, independent stacks of paint. The 20 round magazines have two stacks of 10; the 14 round magazines have two stacks of 7. If one side gets filthy with mud, sand, or sweat, twist the magazine around and use the other stack. Odds are, the paint on that side will be fine, and the magazine will keep functioning.

If you have to drop a DMag, don't worry - it's tough enough to survive on its own underfoot. And if it doesn't? You can rebuild it with very inexpensive parts, or keep it in your gear bag so you can cannibalize its parts to repair other DMags.

Each and every one of our DMags is made with pride in the USA, where we maintain tight control over their creation...ensuring the strongest, lightest, most ingenious, and most reliable magazines possible. If you haven't switched to DMags yet, you can jump right in with the industry-leading 468 or convert your Tippmann (or other leading woodsball marker) to use DMags with a Mag Fed Conversion Kit.

With RAP4's leading markers and our revolutionary DMags, victory is certain.

Real Action Paintball - As Real as it Gets!

Operational Detachment: Southern California (OD:SC)

od sc paintball 

 Real Action Paintball is proud to announce the formation of Operational Detachment: Southern California (OD:SC), the first RAP4 organized, trained, and equipped, mag-fed paintball team in the world...and the first of many to come. This exciting development can change the way you play paintball, as the Operational Detachment teams will host (and compete in) the most intense, realistic, and challenging games possible. These games will initially be organized as monthly special events around Southern California by OD:SC, before expanding to create a nationwide network of the most professional and eager mag-fed teams in the country.

Operational Detachments will even deploy internationally when the time is right.

OD:SC is spearheaded by crucial members of Savoy 6 and representatives of RAP4, and deploys once a month to host mag-fed-only paintball games. When they arrive at the field, they have an arsenal of RAP4 mag-fed markers, hundreds of magazines, and plenty of support gear to make the games truly as real as it gets. They organize and run special mag-fed games which you can enter for no more than the normal field fee...and if you don't yet have a mag-fed paintball gun, they can issue you one for the day and teach you how to use it.

This is the crucial first step to creating a nationwide network of Operational Detachment teams who host special events, attend the sport's biggest games, and promote mag-fed paintball so you will have more teammates (and opponents) than ever. You're welcome to travel to Southern California, train with OD:SC, and learn their tactics, techniques, and protocol. You'll return a standout player with plenty to talk about back home.

This initiative is organized around the sound military principle of training specialists who then return to their native lands to organize and train their own forces. Those players who distinguish themselves tactically, logistically, and with their leadership, will be tapped to form RAP4-authorized Operational Detachments in their areas.

Want to get ready? Get your 468, mag-fed T68, mag-fed-converted Tippmann, or other magazine fed paintball gun, ready for the weekend...and bring a spare mag-fed gun for a friend to try. Show them what you love about the realism, the balance, the accuracy and reliability of mag-fed paintball...and teach them how to cover your arcs as you destroy the opposition.

Then next weekend, bring a second friend. Grow your force; hone your game. As we scout for Operational Detachment leaders, raise your hand proudly. There is no limit to where you can go in this sport, and no limit to where the Operational Detachment can take you.

Are you ready for the adventure?

Real Action Paintball - As Real as it Gets!