Saturday, September 28, 2013

DMAG For The Mission

 
Real Action Paintball is proud to help you win in ways not previously possible...including a clever way you can utilize your DMags to complete your objectives. We recently rolled the Magfed Mobile out to Decay of Nations at SC Village, where players clamored for a chance to see our new PTR military-training marker, and see the latest accessories for the 468. What really blew them away was the revolutionary price point of the DMag, and what that empowered them to do on the field.

DMags represent a breakthrough in engineering that allows them to be tough, flexible enough to withstand a lot of abuse, simple enough to be easily repaired should you break something...and as important as their utter reliability, they're also extremely inexpensive. With a ten pack retailing for only $58.95 (that's just $5.90 a magazine!), you can pick up a ten pack for less than the cost of two traditional magazines. What's that mean on the field?

When the player next to you runs out of paint, you can toss them one of your DMags. If they don't have any more paint, they can't cover you. They can't charge. They can't defend. With that loaded DMag, though, you keep them in the game as a valuable resource - to you.

Not a bad investment of a six dollar DMag! If you get your mag back, fantastic; if not, no worries...your mission, your game, your effort to get so close to victory, is worth that slight investment right when the action gets hot.

We've engineered our DMags so that you can treat them like pods. They're durable enough to survive being dumped in a pile in your base or dropped on the run, and they're easily enough disassembled that you can just wash the mud out between games. Should something break, our rebuild components are readily available and so inexpensive that you can easily keep multiple spare parts on hand in your toolkit - fix your mags if you manage to break ‘em, or fix your teammates' mags so they can get right back into the game with you.

Quality scenario games can be really expensive, and travel costs mount up. The one cost you won't have to worry about is that associated with your DMags. So let your opponents spend over thirty dollars each on traditional paintball magazines...you can buy six or seven DMags for each one of theirs.

That's a really important difference when the paint starts flying...especially if you need to throw a magazine to a teammate.

We saw players hooking each other up at Decay of Nations, and we saw 468s in the hands of many of that game's top players. It was a blast watching our Tacamo MKP Magfed Conversion Kits chewing through opponents. And it reassured us that RAP4's Lok-Bolt and magfed technology are dialed in when we went the entire weekend shooting extremely brittle tourney-grade paint without any chops in a 468 or Lok-Bolt.

Real Action Paintball - As Real as it Gets!

OEW4: Learn To Be Unstoppable

operation end war paintball event 

 Real Action Paintball wants to know if you're ready to take on the world in Operation: End War 4. We're working right now with Calaveras Tactical, a leading tactical firearms training institute whose instructors are SWAT officers and combat veterans, to arrange the most awe-inspiring mil-sim scenario game we've ever hosted. Teams will be immersed in a post-apocalyptic mil-sim storyline where you absolutely must rely on your strategy, your tactics, your teammates...and your skills with a magfed paintball gun.

Our first Operation: End War events brought some of the most dedicated, proficient players in paintball, and pitted them against each other in the most realistic paintball combat possible. We brought in props and crafted missions and challenged them to employ real-world strategy, communications, and teamwork...and they responded with an inspiring level of play that demanded the best of their opponents and our staff.

So for Operation: End War 4, we've put together a game unlike any you've ever played. It will unfold at a top secret location near Copperopolis, California. You'll receive the exact coordinates for the muster point after you sign up...then you'll be briefed on your missions, your required gear, and your commanders. The action starts with a prompt 8am muster on Saturday, October 19th. You must be pre-registered...and you must bring your own paint for the weekend.

Only magfed markers will be allowed at Operation: End War 4, to keep the action truly as real as it gets. We'll have rental markers on hand if you need or want to rent an MKP-II, the magfed gun that puts Tippmann internals into an exciting mil-sim magfed body, or a 468, the amazing new magfed gun that perfectly replicates the M4/M16 family of battle rifles.

You can camp for free onsite after Operation: End War 4, and should definitely plan to do so - we have a special treat for you on Sunday. Through our exclusive arrangement with Calaveras Tactical, we've also lined up a four hour tactical training course on Sunday, where you'll receive expert instruction in room entry and close quarters battle, countering ambushes and moving off the direct line of an attack...and even with working in and around vehicles.

After that weekend of tactical paintball and expert instruction, you will be completely unstoppable...

...and will have great stories (and probably awesome pictures) for a lifetime.

Are you ready to take on the world?

Space is limited - register now:
OEW4: Game Only Registration ($50)
OEW4: Training Only Registration ($50)
OEW4: Game and Training Only Registration ($100)

Real Action Paintball - As Real as it Gets

Saturday, September 21, 2013

DMAG X5 Revolution

 

 Real Action Paintball is proud to enable you with the power of 5x: that's 5 times the capacity, 5 times the magazines, and 5 times lower expense, with the awesome new DMags. With our trend-setting 468 coming DMag-ready right from the factory, and Tacamo Magfed Conversion Kits arriving to your door with the DMag magwell, there are more ways to get in on the leading edge of magfed paintball than ever...

...and more ways to unlock the power of 5x.

The magic comes from our revolutionary design, which utilizes high-strength, low-cost polymer components in magazines that are made to our exacting quality standards at our new, state of the art facility in California. That means your DMags are made in the USA, and made right, every single time. Their straightforward design is inexpensive to produce, and inexpensive to own, meaning that we can proudly offer ten-packs of DMags for only $58.95.

You can choose 14-round DMags, with their twin stacks of 7 rounds that accommodate traditional paintballs and shaped specialty projectiles both, or the slightly longer 20-round DMags with their twin stacks of 10 rounds each. With twenty rounds per magazine, you have the same mag capacity as other paintball magazines, and with those rounds contained in two independent, perfectly vertical stacks, you have a design that feeds the fastest and most reliably of any design on the market...and is ready for those FirstStrike and other specialty rounds.

With a 10 pack of either size magazine for only $58.95, that breaks down to $5.90 per magazine - one fifth the cost of most competing paintball magazines.

And at one fifth the cost, you can easily buy five times as many DMags as other magazines. That puts five times as much ammunition on your vest as other designs, for the same investment (or less). You can have five times as many individual magazines, should you lose some or need to throw a few to your teammates.

In mil-sim paintball and tactical training as in combat itself, you don't usually have time to carefully tuck an expensive magazine back into your vest. Who has time for that while you're taking fire and reloading on the run? With our rugged DMags, you can drop the empty magazines and keep running, coming back for them later. They'll be fine.

And if they're not, the magazines are incredibly easy to rebuild with very inexpensive parts...or, consider a lost magazine a very inexpensive investment in getting to safety. You can buy five times as many of them, after all, for the same price your opponents pay for one of their magazines.

So play hard. Shoot five times as much paint to eliminate five times as many opponents, and spend one fifth per DMag of what your opponents pay for one of theirs.

Real Action Paintball - As Real as it Gets!